# Balance Beam (Community Sports Hall and Changing Rooms)

A 4 m timber balance beam on two splayed steel legs with red height adjusters, the beam suede faced in blue and set at 1.15 m. The height adjusters are modelled in one position and do not move.

- **URL:** https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-balance-beam-75e97b3d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35101/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/community-sports-hall-and-changing-rooms-balance-beam-75e97b3d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 548 triangles, 1,217 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 4 × 1.318 × 0.72
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m timber balance beam on two splayed steel legs with red height adjusters, the beam suede faced in blue and set at 1.15 m. The height adjusters are modelled in one position and do not move. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35101/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BalanceBeamCommunitySportsHallAndChangingRooms(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35101/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35101/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35101/v1/model.glb" alt="Balance Beam (Community Sports Hall and Changing Rooms)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35101/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35101/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/community-sports-hall-and-changing-rooms-balance-beam-75e97b3d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.