# Fenced Surface Site (Cold War Missile Silo and Command Bunker)

The hardstand above the silo inside a 52 by 40 metre security perimeter: forty straight fence bays, four corner bays and the gate with its sentry post, the headworks collar with the sliding blast door and exhaust duct, the personnel shaft head, the hardened entry portal, the...

- **URL:** https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-surface-site-3d3bac9b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/15716/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-surface-site-3d3bac9b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Historical, Realistic, Kit / Set
- **Geometry:** 43,238 triangles, 96,288 vertices, 211 meshes, 8 materials, 0 textures
- **Size (m):** 52.72 × 22.999 × 41.06
- **Animations:** none
- **File size:** 1.56 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The hardstand above the silo inside a 52 by 40 metre security perimeter: forty straight fence bays, four corner bays and the gate with its sentry post, the headworks collar with the sliding blast door and exhaust duct, the personnel shaft head, the hardened entry portal, the generator house, buried fuel tank cap, water tower, tracking dish, scatter antenna and whip array, a helipad, and the transporter erector with three site vehicles. Layout artifact; static geometry only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15716/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FencedSurfaceSiteColdWarMissileSiloAndCommandBunker(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/15716/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/15716/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/15716/v1/model.glb" alt="Fenced Surface Site (Cold War Missile Silo and Command Bunker)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/15716/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/15716/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/cold-war-missile-silo-and-command-bunker-surface-site-3d3bac9b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.