# Silo work platform ring (Cold War Missile Silo and Command Bunker)

A two-leaf work platform that clamps to the tube liner: a bolted wall band and two grating leaves with bearer bars, inner handrails and roller carriages, closed around a 2.04 m bore.

- **URL:** https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-silo-work-pla-90175756
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/15650/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-silo-work-pla-90175756
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior
- **Geometry:** 1,888 triangles, 5,664 vertices, 6 meshes, 2 materials, 0 textures
- **Size (m):** 4.36 × 1.113 × 4.36
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A two-leaf work platform that clamps to the tube liner: a bolted wall band and two grating leaves with bearer bars, inner handrails and roller carriages, closed around a 2.04 m bore. Bounding size 4.36 x 1.11 x 4.36 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: leaf-right, leaf-left. Each leaf is a named node with its pivot on the carriage axis, so it can be drawn back into the wall band. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15650/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SiloWorkPlatformRingColdWarMissileSiloAndCommandBunker(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/15650/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/15650/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/15650/v1/model.glb" alt="Silo work platform ring (Cold War Missile Silo and Command Bunker)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/15650/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/15650/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/cold-war-missile-silo-and-command-bunker-silo-work-pla-90175756 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.