# Silo Cutaway with Missile in the Tube (Cold War Missile Silo and Command Bunker)

The launch tube sectioned open with a two stage missile and shroud standing on the launch mount, three fixed grating platforms plus two retracted platform rings, the umbilical mast in the open sector, the headworks collar at grade with its run-off apron, the sliding blast...

- **URL:** https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-ffd2f8c0-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/15714/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-ffd2f8c0-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Historical, Realistic, Kit / Set
- **Geometry:** 22,560 triangles, 50,545 vertices, 49 meshes, 6 materials, 0 textures
- **Size (m):** 18.78 × 21.4 × 19.181
- **Animations:** none
- **File size:** 0.93 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The launch tube sectioned open with a two stage missile and shroud standing on the launch mount, three fixed grating platforms plus two retracted platform rings, the umbilical mast in the open sector, the headworks collar at grade with its run-off apron, the sliding blast door parked open on the apron, and the personnel access shaft hung alongside with its hatch collar at grade. Layout artifact; static geometry only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15714/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SiloCutawayWithMissileInTheTubeColdWarMissileSiloAndCommandBunker(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/15714/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/15714/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/15714/v1/model.glb" alt="Silo Cutaway with Missile in the Tube (Cold War Missile Silo and Command Bunker)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/15714/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/15714/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/cold-war-missile-silo-and-command-bunker-ffd2f8c0-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.