# Folded shorts (Clothing Rail and Wardrobe)

The same fold in a shallower, shorter block for denim shorts, with the same waistband, belt loops, ochre stitching and blank patch, for the summer end of a folded stock bay.

- **URL:** https://3dassets.dev/assets/clothing-rail-and-wardrobe-shorts-folded-db8c3b29
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35440/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/clothing-rail-and-wardrobe-shorts-folded-db8c3b29
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 826 triangles, 1,725 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.34 × 0.078 × 0.202
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same fold in a shallower, shorter block for denim shorts, with the same waistband, belt loops, ochre stitching and blank patch, for the summer end of a folded stock bay. Dimensions 0.34 by 0.08 by 0.20 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. The fabric is static geometry in a settled pose: there is no cloth simulation and no skinning in this library, so nothing here drapes, swings or creases at runtime. Every swing ticket, size cube face, neck label and sign panel is blank: no clothing brand, retailer or trade dress anywhere in this pack. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35440/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FoldedShortsClothingRailAndWardrobe(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35440/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35440/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35440/v1/model.glb" alt="Folded shorts (Clothing Rail and Wardrobe)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35440/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35440/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/clothing-rail-and-wardrobe-shorts-folded-db8c3b29 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.