# Folded scarf (Clothing Rail and Wardrobe)

A wool scarf folded into three courses, terracotta over off white over terracotta, with a knotted fringe at each end and a blank paper band round the middle.

- **URL:** https://3dassets.dev/assets/clothing-rail-and-wardrobe-scarf-folded-0b2eb18b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35446/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/clothing-rail-and-wardrobe-scarf-folded-0b2eb18b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 802 triangles, 1,566 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.401 × 0.066 × 0.13
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A wool scarf folded into three courses, terracotta over off white over terracotta, with a knotted fringe at each end and a blank paper band round the middle. Dimensions 0.40 by 0.07 by 0.13 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. The fabric is static geometry in a settled pose: there is no cloth simulation and no skinning in this library, so nothing here drapes, swings or creases at runtime. The fringe is modelled as short rigid strands. Every swing ticket, size cube face, neck label and sign panel is blank: no clothing brand, retailer or trade dress anywhere in this pack. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35446/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FoldedScarfClothingRailAndWardrobe(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35446/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35446/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35446/v1/model.glb" alt="Folded scarf (Clothing Rail and Wardrobe)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35446/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35446/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/clothing-rail-and-wardrobe-scarf-folded-0b2eb18b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.