# Round clothing rail (Clothing Rail and Wardrobe)

A 0.9 m diameter round rail on a weighted grey column: a chrome ring on four spokes and a hub, at 1.44 m, the fixture a shop puts a promotion or a size run on.

- **URL:** https://3dassets.dev/assets/clothing-rail-and-wardrobe-round-clothing-rail-9a401f56
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35463/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/clothing-rail-and-wardrobe-round-clothing-rail-9a401f56
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 892 triangles, 1,864 vertices, 3 meshes, 2 materials, 0 textures
- **Size (m):** 0.932 × 1.47 × 0.927
- **Animations:** spin
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 0.9 m diameter round rail on a weighted grey column: a chrome ring on four spokes and a hub, at 1.44 m, the fixture a shop puts a promotion or a size run on. Dimensions 0.93 by 1.47 by 0.93 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: rail-spin. The ring, its spokes and the hub are one node and turn together on the column. Hang garments at 1.456 m, the top of the ring. Every swing ticket, size cube face, neck label and sign panel is blank: no clothing brand, retailer or trade dress anywhere in this pack. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35463/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RoundClothingRailClothingRailAndWardrobe(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35463/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35463/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35463/v1/model.glb" alt="Round clothing rail (Clothing Rail and Wardrobe)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35463/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35463/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/clothing-rail-and-wardrobe-round-clothing-rail-9a401f56 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.