# Kennel bank, medium, four bay (Clinic and Veterinary Practice)

A 1.35 m kennel bank of four medium bays in two tiers on the same shell and bank grid, with wider grille doors, sloped trays and cam latches.

- **URL:** https://3dassets.dev/assets/clinic-and-veterinary-practice-kennel-bank-medium-21ab23fa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/16808/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/clinic-and-veterinary-practice-kennel-bank-medium-21ab23fa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Modular
- **Geometry:** 4,320 triangles, 12,960 vertices, 14 meshes, 3 materials, 0 textures
- **Size (m):** 1.35 × 1.5 × 0.847
- **Animations:** open, close
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 1.35 m kennel bank of four medium bays in two tiers on the same shell and bank grid, with wider grille doors, sloped trays and cam latches. Overall 1.35 by 1.50 by 0.85 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Tiles along X on the 1.35 m bank grid; all four doors are named nodes pivoted on their hinge edges. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16808/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function KennelBankMediumFourBayClinicAndVeterinaryPractice(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/16808/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/16808/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/16808/v1/model.glb" alt="Kennel bank, medium, four bay (Clinic and Veterinary Practice)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/16808/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/16808/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/clinic-and-veterinary-practice-kennel-bank-medium-21ab23fa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.