# Controlled drug cabinet, door open (Clinic and Veterinary Practice)

The controlled drug cabinet with its steel door swung open on the piano hinge, showing the two shelves, stock boxes and register book inside.

- **URL:** https://3dassets.dev/assets/clinic-and-veterinary-practice-controlled-drug-cabinet-0f9c6813
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/16790/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/clinic-and-veterinary-practice-controlled-drug-cabinet-0f9c6813
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,948 triangles, 5,844 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 0.59 × 1.72 × 0.814
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The controlled drug cabinet with its steel door swung open on the piano hinge, showing the two shelves, stock boxes and register book inside. Overall 0.59 by 1.72 by 0.81 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16790/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ControlledDrugCabinetDoorOpenClinicAndVeterinaryPractice(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/16790/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/16790/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/16790/v1/model.glb" alt="Controlled drug cabinet, door open (Clinic and Veterinary Practice)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/16790/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/16790/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/clinic-and-veterinary-practice-controlled-drug-cabinet-0f9c6813 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.