# Park Lawn Tile (City Park and Playground)

A 4 x 4 m mown lawn module, 60 mm of turf with six grass tufts and three wild flowers. Edge ports on all four sides, so lawns tile out under and around the paths.

- **URL:** https://3dassets.dev/assets/city-park-and-playground-park-lawn-tile-d8261076
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33670/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/city-park-and-playground-park-lawn-tile-d8261076
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 180 triangles, 540 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 4 × 0.324 × 4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 x 4 m mown lawn module, 60 mm of turf with six grass tufts and three wild flowers. Edge ports on all four sides, so lawns tile out under and around the paths. Overall 4.000 x 0.324 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (lawn), south (lawn), west (lawn), east (lawn). City Park and Playground / citypark-lp-v1: faceted turf and paving, timber, galvanised steel and three playground accents, with embedded procedural concrete and timber maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33670/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParkLawnTileCityParkAndPlayground(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33670/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33670/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33670/v1/model.glb" alt="Park Lawn Tile (City Park and Playground)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33670/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33670/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/city-park-and-playground-park-lawn-tile-d8261076 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.