# Projection Booth and Back of House (Cinema Multiplex and Foyer)

The rooms the public never sees: a projector off its plinth in the middle of the booth with the spare lamp case open beside it, the step ladder and two server racks against the port wall, and through the doorway the service side of a concessions run, with the popcorn kettle...

- **URL:** https://3dassets.dev/assets/cinema-multiplex-and-foyer-projection-booth-and-back-o-9f69a861
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34690/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/cinema-multiplex-and-foyer-projection-booth-and-back-o-9f69a861
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 31,580 triangles, 71,847 vertices, 138 meshes, 11 materials, 0 textures
- **Size (m):** 8.12 × 3.69 × 8.12
- **Animations:** none
- **File size:** 1.23 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The rooms the public never sees: a projector off its plinth in the middle of the booth with the spare lamp case open beside it, the step ladder and two server racks against the port wall, and through the doorway the service side of a concessions run, with the popcorn kettle and warmer, the drinks tower, the nacho counter, the ice machine, stocked shelving, cleaning trolleys and the bin bank on the plain aisle floor.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34690/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ProjectionBoothAndBackOfHouseCinemaMultiplexAndFoyer(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34690/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34690/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34690/v1/model.glb" alt="Projection Booth and Back of House (Cinema Multiplex and Foyer)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34690/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34690/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/cinema-multiplex-and-foyer-projection-booth-and-back-o-9f69a861 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.