# Cooling Tunnel Section (Chocolate and Confectionery Factory)

A 3.0 m enclosed cooling tunnel: a teal hood over a dark belt with an open mouth at each end, three chiller units on the roof and an abstract dial plate.

- **URL:** https://3dassets.dev/assets/chocolate-and-confectionery-factory-cooling-tunnel-sec-d7c19a60
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36765/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/chocolate-and-confectionery-factory-cooling-tunnel-sec-d7c19a60
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Low Poly, Interior, Modular
- **Geometry:** 268 triangles, 804 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.25 × 1.94 × 3
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3.0 m enclosed cooling tunnel: a teal hood over a dark belt with an open mouth at each end, three chiller units on the roof and an abstract dial plate. Dimensions 1.25 by 1.94 by 3.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (conveyor) at (0.00, 0.85, -1.50) facing (0, 0, -1); out (conveyor) at (0.00, 0.85, 1.50) facing (0, 0, 1). Static shell with no clip of its own; it chains to a driven conveyor at either end. Cold air is not modelled. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36765/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CoolingTunnelSectionChocolateAndConfectioneryFactory(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36765/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36765/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36765/v1/model.glb" alt="Cooling Tunnel Section (Chocolate and Confectionery Factory)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36765/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36765/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/chocolate-and-confectionery-factory-cooling-tunnel-sec-d7c19a60 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.