# Crashed Light Aircraft Fuselage (Castaway Island Escape)

Grounded 6 m light-aircraft barrel with missing upper skin, exposed ring frames, cockpit panel and inset side windows. Broken static wreck with accessible cutaway interior.

- **URL:** https://3dassets.dev/assets/castaway-island-escape-crashed-light-aircraft-fuselage-a23f3823
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28047/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/castaway-island-escape-crashed-light-aircraft-fuselage-a23f3823
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Exterior, Kit / Set, Stylized
- **Geometry:** 3,888 triangles, 3,813 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.748 × 1.686 × 5.439
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Grounded 6 m light-aircraft barrel with missing upper skin, exposed ring frames, cockpit panel and inset side windows. Broken static wreck with accessible cutaway interior. Weathered maritime construction with bevelled edges and modelled fittings. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28047/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CrashedLightAircraftFuselageCastawayIslandEscape(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28047/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28047/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28047/v1/model.glb" alt="Crashed Light Aircraft Fuselage (Castaway Island Escape)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28047/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28047/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/castaway-island-escape-crashed-light-aircraft-fuselage-a23f3823 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.