# Beach Crash Site Base (Castaway Island Escape)

24 by 19 metre shallow sand display terrain with scattered pale strandline deposits. Flat top at 0.3 m, no water or vegetation.

- **URL:** https://3dassets.dev/assets/castaway-island-escape-beach-crash-site-base-1262660c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28076/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/castaway-island-escape-beach-crash-site-base-1262660c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Exterior, Kit / Set, Stylized
- **Geometry:** 1,608 triangles, 1,217 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 24 × 0.334 × 19.002
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

24 by 19 metre shallow sand display terrain with scattered pale strandline deposits. Flat top at 0.3 m, no water or vegetation. Weathered maritime construction with bevelled edges and modelled fittings. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28076/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BeachCrashSiteBaseCastawayIslandEscape(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28076/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28076/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28076/v1/model.glb" alt="Beach Crash Site Base (Castaway Island Escape)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28076/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28076/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/castaway-island-escape-beach-crash-site-base-1262660c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.