# Tilt In Space Chair (Care Home and Day Room)

A 600 mm tilt in space chair on four castors with a push handle, a padded footplate and wings, for a resident who cannot sit unsupported.

- **URL:** https://3dassets.dev/assets/care-home-and-day-room-tilt-in-space-chair-01a6b3ce
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35732/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/care-home-and-day-room-tilt-in-space-chair-01a6b3ce
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,052 triangles, 6,292 vertices, 11 meshes, 6 materials, 0 textures
- **Size (m):** 0.65 × 1.255 × 0.992
- **Animations:** roll, tilt
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 600 mm tilt in space chair on four castors with a push handle, a padded footplate and wings, for a resident who cannot sit unsupported. The whole shell is one named node rocking about its tilt axis, and the four castors share one roll clip. The gas strut and the footplate angle adjustment are fixed geometry. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: wheel-lb, wheel-lf, wheel-rb, wheel-rf, chair-shell. Rigid node-transform clips: roll and tilt. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35732/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TiltInSpaceChairCareHomeAndDayRoom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35732/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35732/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35732/v1/model.glb" alt="Tilt In Space Chair (Care Home and Day Room)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35732/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35732/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/care-home-and-day-room-tilt-in-space-chair-01a6b3ce · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.