# Profiling Care Bed with Side Rails (Care Home and Day Room)

A 920 mm profiling care bed on four braked castors: an oak head and foot board, a cream platform at 560 mm with a crowned mattress, a pillow, a folded throw and folding side rails up on both sides.

- **URL:** https://3dassets.dev/assets/care-home-and-day-room-profiling-care-bed-19df97cc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35715/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/care-home-and-day-room-profiling-care-bed-19df97cc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,824 triangles, 8,009 vertices, 11 meshes, 6 materials, 0 textures
- **Size (m):** 0.968 × 1.3 × 2.03
- **Animations:** open, close, roll
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 920 mm profiling care bed on four braked castors: an oak head and foot board, a cream platform at 560 mm with a crowned mattress, a pillow, a folded throw and folding side rails up on both sides. The head section is a named node hinged across the platform and carries its own mattress pad and pillow, so one channel raises the whole section. The side rails, the bedding, the throw and the height adjustment columns are fixed geometry: a bed that profiles at the knee as well needs a second linkage no single rigid node can follow. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: wheel-lb, wheel-lf, wheel-rb, wheel-rf, bed-head. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35715/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ProfilingCareBedWithSideRailsCareHomeAndDayRoom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35715/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35715/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35715/v1/model.glb" alt="Profiling Care Bed with Side Rails (Care Home and Day Room)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35715/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35715/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/care-home-and-day-room-profiling-care-bed-19df97cc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.