# Medication Trolley with a Locked Top (Care Home and Day Room)

A 660 mm medication trolley on four castors: four colour coded drawers, a locked top box with a hinged lid and a push handle at the back.

- **URL:** https://3dassets.dev/assets/care-home-and-day-room-medication-trolley-c0dbec8f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35750/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/care-home-and-day-room-medication-trolley-c0dbec8f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,312 triangles, 5,024 vertices, 21 meshes, 7 materials, 0 textures
- **Size (m):** 0.68 × 1.016 × 0.658
- **Animations:** drawer-open, drawer-close, lid-open, lid-close, roll
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 660 mm medication trolley on four castors: four colour coded drawers, a locked top box with a hinged lid and a push handle at the back. The lid and the four drawers are named nodes, so the trolley ships lid and drawer pairs, and the castors share one roll clip. The lock barrel does not turn. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: wheel-lb, wheel-lf, wheel-rb, wheel-rf, drawer-1, drawer-2, drawer-3, drawer-4, lid-1. Rigid node-transform clips: drawer-open, drawer-close, lid-open, lid-close and roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35750/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function MedicationTrolleyWithALockedTopCareHomeAndDayRoom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35750/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35750/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35750/v1/model.glb" alt="Medication Trolley with a Locked Top (Care Home and Day Room)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35750/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35750/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/care-home-and-day-room-medication-trolley-c0dbec8f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.