# Bedroom Wardrobe (Care Home and Day Room)

A 900 mm two door oak wardrobe, 1.95 m tall, with a hanging rail and three garments inside and a cornice over the leaves.

- **URL:** https://3dassets.dev/assets/care-home-and-day-room-bedroom-wardrobe-b20cfef0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35720/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/care-home-and-day-room-bedroom-wardrobe-b20cfef0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,248 triangles, 2,825 vertices, 10 meshes, 6 materials, 0 textures
- **Size (m):** 0.94 × 1.95 × 0.622
- **Animations:** open, close
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 900 mm two door oak wardrobe, 1.95 m tall, with a hanging rail and three garments inside and a cornice over the leaves. Both leaves are named nodes on their hinges and share one open and close pair. The garments hang from the rail as fixed solids, because cloth is not a rigid node. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: door-1, door-2. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35720/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BedroomWardrobeCareHomeAndDayRoom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35720/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35720/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35720/v1/model.glb" alt="Bedroom Wardrobe (Care Home and Day Room)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35720/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35720/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/care-home-and-day-room-bedroom-wardrobe-b20cfef0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.