# Windbreak Bay (Caravan Park and Campsite)

One 2 m bay of a windbreak: striped cloth stretched between three timber poles, ported at both ends so any number of bays make a run round a pitch. The cloth is solid geometry and does not move, because a windbreak is only ever a sheet in the wind.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-windbreak-bay-338d1ae6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35353/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-windbreak-bay-338d1ae6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior, Modular
- **Geometry:** 114 triangles, 342 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 2.081 × 1.64 × 0.086
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

One 2 m bay of a windbreak: striped cloth stretched between three timber poles, ported at both ends so any number of bays make a run round a pitch. The cloth is solid geometry and does not move, because a windbreak is only ever a sheet in the wind. Overall 2.081 x 1.640 x 0.086 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (windbreak), end (windbreak). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35353/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WindbreakBayCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35353/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35353/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35353/v1/model.glb" alt="Windbreak Bay (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35353/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35353/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-windbreak-bay-338d1ae6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.