# Picnic Bench (Caravan Park and Campsite)

A 1.8 m timber picnic bench with the benches built onto the same A frames as the table, of the kind bolted down beside a pitch or outside a site shop. Static geometry.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-picnic-bench-99052c3c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35361/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-picnic-bench-99052c3c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 108 triangles, 324 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 1.8 × 0.811 × 1.52
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.8 m timber picnic bench with the benches built onto the same A frames as the table, of the kind bolted down beside a pitch or outside a site shop. Static geometry. Overall 1.800 x 0.811 x 1.520 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35361/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PicnicBenchCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35361/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35361/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35361/v1/model.glb" alt="Picnic Bench (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35361/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35361/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-picnic-bench-99052c3c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.