# Grass Pitch Tile (Caravan Park and Campsite)

A 6 m square of mown touring field with a scatter of grass tufts, ported on all four edges so any number of them tile into a pitch field. Ports sit at ground level on each edge midpoint, so two tiles butt with no gap.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-grass-pitch-tile-2fb907e5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35354/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-grass-pitch-tile-2fb907e5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Stylized, Exterior, Modular
- **Geometry:** 222 triangles, 666 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 6 × 0.28 × 6
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 m square of mown touring field with a scatter of grass tufts, ported on all four edges so any number of them tile into a pitch field. Ports sit at ground level on each edge midpoint, so two tiles butt with no gap. Overall 6.000 x 0.280 x 6.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (pitch), south (pitch), west (pitch), east (pitch). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35354/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GrassPitchTileCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35354/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35354/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35354/v1/model.glb" alt="Grass Pitch Tile (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35354/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35354/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-grass-pitch-tile-2fb907e5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.