# Site Floodlight Column (Caravan Park and Campsite)

A 4.75 m galvanised lighting column on a concrete base with a blue collar and a single floodlight head aimed down the track. The lens is plain emissive free geometry: the pack ships no lights, so a consumer adds its own.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-floodlight-column-b863e812
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35381/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-floodlight-column-b863e812
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 104 triangles, 312 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 0.6 × 4.916 × 0.972
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4.75 m galvanised lighting column on a concrete base with a blue collar and a single floodlight head aimed down the track. The lens is plain emissive free geometry: the pack ships no lights, so a consumer adds its own. Overall 0.600 x 4.916 x 0.972 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35381/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SiteFloodlightColumnCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35381/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35381/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35381/v1/model.glb" alt="Site Floodlight Column (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35381/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35381/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-floodlight-column-b863e812 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.