# Fire Pit Ring with Logs (Caravan Park and Campsite)

A 1.2 m fire pit: a ring of set stones round an ash bed with three logs stacked over the embers. The fire itself is glowing geometry rather than an effect: there are no lights, no particles and nothing animated, because flame is not a rigid body.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-fire-pit-ring-a42e931d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35364/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-fire-pit-ring-a42e931d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 532 triangles, 1,596 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 1.392 × 0.375 × 1.294
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.2 m fire pit: a ring of set stones round an ash bed with three logs stacked over the embers. The fire itself is glowing geometry rather than an effect: there are no lights, no particles and nothing animated, because flame is not a rigid body. Overall 1.392 x 0.375 x 1.294 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35364/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FirePitRingWithLogsCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35364/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35364/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35364/v1/model.glb" alt="Fire Pit Ring with Logs (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35364/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35364/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-fire-pit-ring-a42e931d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.