# Canvas Bell Tent (Caravan Park and Campsite)

A 3.6 m canvas bell tent on a single centre pole: a low sidewall under a coned roof with a metal cap, a pegged groundsheet, a zipped doorway and eight guy lines out to their pegs. The pole, the canvas and the guys are all fixed geometry.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-bell-tent-d7f74bfd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35352/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-bell-tent-d7f74bfd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 452 triangles, 1,356 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 4.665 × 2.68 × 4.665
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3.6 m canvas bell tent on a single centre pole: a low sidewall under a coned roof with a metal cap, a pegged groundsheet, a zipped doorway and eight guy lines out to their pegs. The pole, the canvas and the guys are all fixed geometry. Overall 4.665 x 2.680 x 4.665 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35352/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CanvasBellTentCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35352/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35352/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35352/v1/model.glb" alt="Canvas Bell Tent (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35352/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35352/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-bell-tent-d7f74bfd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.