# Vehicle key board (Car Repair Garage and MOT Workshop)

Wall mounted key cabinet face: a grey board with a charcoal frame, five rows of numbered hooks, eleven key fobs of mixed colours hanging on them and a clipboard of job cards on the end hook.

- **URL:** https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-f1686ea6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34032/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-f1686ea6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 936 triangles, 2,034 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 0.863 × 0.916 × 0.06
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Wall mounted key cabinet face: a grey board with a charcoal frame, five rows of numbered hooks, eleven key fobs of mixed colours hanging on them and a clipboard of job cards on the end hook. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.86 by 0.92 by 0.06 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the centre of the board's back face, which is the wall face it is fixed to. Static geometry; no rig, collision or navigation data. Static board; the fobs hang solid. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34032/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function VehicleKeyBoardCarRepairGarageAndMOTWorkshop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34032/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34032/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34032/v1/model.glb" alt="Vehicle key board (Car Repair Garage and MOT Workshop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34032/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34032/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-f1686ea6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.