# Workshop floor tile, plain, 4 m (Car Repair Garage and MOT Workshop)

The same 4 m concrete floor module without the painted bay outline, for walkways, the tyre bay and the reception corner. Identical edge ports, so it lays into the same grid.

- **URL:** https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-ae4fbc26
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33996/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-ae4fbc26
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 36 triangles, 84 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4 × 0.128 × 4
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 4 m concrete floor module without the painted bay outline, for walkways, the tyre bay and the reception corner. Identical edge ports, so it lays into the same grid. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 0.13 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33996/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WorkshopFloorTilePlain4MCarRepairGarageAndMOTWorkshop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33996/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33996/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33996/v1/model.glb" alt="Workshop floor tile, plain, 4 m (Car Repair Garage and MOT Workshop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33996/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33996/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-ae4fbc26 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.