# Bean to cup coffee machine (Car Repair Garage and MOT Workshop)

Counter top coffee machine: a charcoal body with a bean hopper, a small display and two buttons, a chrome spout head over a drip tray with its grid, and two cups on the warming top.

- **URL:** https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-7ee8b3f2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34031/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-7ee8b3f2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 696 triangles, 1,532 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.32 × 0.61 × 0.46
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Counter top coffee machine: a charcoal body with a bean hopper, a small display and two buttons, a chrome spout head over a drip tray with its grid, and two cups on the warming top. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.32 by 0.61 by 0.46 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static appliance. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34031/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BeanToCupCoffeeMachineCarRepairGarageAndMOTWorkshop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34031/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34031/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34031/v1/model.glb" alt="Bean to cup coffee machine (Car Repair Garage and MOT Workshop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34031/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34031/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-7ee8b3f2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.