# First aid box on the wall (Car Repair Garage and MOT Workshop)

Green first aid case on a wall bracket: a moulded body with a carry handle, a white cross panel on the lid, two catch clips and an eye wash bottle in the holder beside it.

- **URL:** https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-75ae4cf8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34040/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-75ae4cf8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 404 triangles, 910 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.516 × 0.43 × 0.185
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Green first aid case on a wall bracket: a moulded body with a carry handle, a white cross panel on the lid, two catch clips and an eye wash bottle in the holder beside it. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.52 by 0.43 by 0.18 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the centre of the bracket's back plate, which is the wall face it is fixed to. Static geometry; no rig, collision or navigation data. Static box; the lid is modelled closed. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34040/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FirstAidBoxOnTheWallCarRepairGarageAndMOTWorkshop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34040/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34040/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34040/v1/model.glb" alt="First aid box on the wall (Car Repair Garage and MOT Workshop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34040/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34040/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-75ae4cf8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.