# Rolling tool chest with seven drawers (Car Repair Garage and MOT Workshop)

Red roller cabinet 1.06 m wide on four braked castors: seven drawer fronts with full width pulls on runners, a charcoal work top with a raised lip, a side handle and a blank badge plate, each drawer opening on its own.

- **URL:** https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-4947d890
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34005/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-4947d890
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 4,500 triangles, 10,282 vertices, 26 meshes, 5 materials, 0 textures
- **Size (m):** 1.125 × 1.01 × 0.598
- **Animations:** wheel-roll, open, close
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Red roller cabinet 1.06 m wide on four braked castors: seven drawer fronts with full width pulls on runners, a charcoal work top with a raised lip, a side handle and a blank badge plate, each drawer opening on its own. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.13 by 1.01 by 0.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: wheel-roll, open and close. No skinning. The runners, the interlock bar and the castor brakes are modelled solid; the seven drawers move. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34005/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RollingToolChestWithSevenDrawersCarRepairGarageAndMOTWorkshop(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34005/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34005/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34005/v1/model.glb" alt="Rolling tool chest with seven drawers (Car Repair Garage and MOT Workshop)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34005/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34005/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-4947d890 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.