# Impact wrench hanging on its hook (Car Repair Garage and MOT Workshop)

Half inch air impact wrench on a wall hook: a charcoal composite body with the hammer case, a square drive anvil carrying an impact socket, a trigger in the pistol grip, the forward and reverse lever and the air inlet with its coupling.

- **URL:** https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-396c78f0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34014/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-396c78f0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 876 triangles, 1,924 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.112 × 0.55 × 0.351
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Half inch air impact wrench on a wall hook: a charcoal composite body with the hammer case, a square drive anvil carrying an impact socket, a trigger in the pistol grip, the forward and reverse lever and the air inlet with its coupling. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.11 by 0.55 by 0.35 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the centre of the hook's wall plate, so the gun hangs below and in front of the face it is fixed to. Static geometry; no rig, collision or navigation data. Static tool; nothing on it moves. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34014/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ImpactWrenchHangingOnItsHookCarRepairGarageAndMOTWorkshop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34014/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34014/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34014/v1/model.glb" alt="Impact wrench hanging on its hook (Car Repair Garage and MOT Workshop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34014/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34014/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-396c78f0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.