# Car park payment kiosk (Car Park and Road Vehicle Fleet)

A staffed car park payment kiosk: a glazed booth with a serving shelf, an interior counter and a lit sign band under the roof overhang. Car park structure piece.

- **URL:** https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-payment-kiosk-c5c914df
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32560/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-park-and-road-vehicle-fleet-payment-kiosk-c5c914df
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 84 triangles, 196 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.86 × 2.66 × 1.88
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A staffed car park payment kiosk: a glazed booth with a serving shelf, an interior counter and a lit sign band under the roof overhang. Dimensions 1.86 x 2.66 x 1.88 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z forward, wheel axles along X. Static geometry: no rig or animation. Original generic design: no manufacturer, model, badge, grille signature or wheel design is referenced and every number plate is blank. Realistic road palette of silver, deep blue, signal red, fleet white and graphite paint over dark rubber and plastic trim, tinted glazing, bright alloy, structural steel, grey cabin cloth and poured concrete, with emissive white, red, amber, blue and green lamp surfaces. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32560/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CarParkPaymentKioskCarParkAndRoadVehicleFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32560/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32560/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32560/v1/model.glb" alt="Car park payment kiosk (Car Park and Road Vehicle Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32560/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32560/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-park-and-road-vehicle-fleet-payment-kiosk-c5c914df · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.