# EV charge post with a coiled cable (Car Park and Road Vehicle Fleet)

An electric vehicle charge post: a slim bollard on a concrete plinth with a lit display, a green status lamp and a coiled lead hanging on its holster. Car park charging equipment prop.

- **URL:** https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-ev-charge-post-b7fe4a0b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32554/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-park-and-road-vehicle-fleet-ev-charge-post-b7fe4a0b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 416 triangles, 884 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 0.655 × 1.5 × 0.44
- **Animations:** none
- **File size:** 0.20 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

An electric vehicle charge post: a slim bollard on a concrete plinth with a lit display, a green status lamp and a coiled lead hanging on its holster. Dimensions 0.66 x 1.50 x 0.44 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z forward, wheel axles along X. The lead is static: a hanging cable is not reachable with a rigid node transform. Static geometry: no rig or animation. Original generic design: no manufacturer, model, badge, grille signature or wheel design is referenced and every number plate is blank. Realistic road palette of silver, deep blue, signal red, fleet white and graphite paint over dark rubber and plastic trim, tinted glazing, bright alloy, structural steel, grey cabin cloth and poured concrete, with emissive white, red, amber, blue and green lamp surfaces. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32554/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EVChargePostWithACoiledCableCarParkAndRoadVehicleFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32554/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32554/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32554/v1/model.glb" alt="EV charge post with a coiled cable (Car Park and Road Vehicle Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32554/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32554/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-park-and-road-vehicle-fleet-ev-charge-post-b7fe4a0b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.