# Electric charging bay tile (Car Park and Road Vehicle Fleet)

An electric vehicle charging bay tile with a green painted field, white bay lines and a hatched safety margin at the head. Car park floor marking tile, 2.5 by 5 m.

- **URL:** https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-ev-bay-tile-18ecbab9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32549/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-park-and-road-vehicle-fleet-ev-bay-tile-18ecbab9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Kit / Set, Interior
- **Geometry:** 108 triangles, 238 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 2.5 × 0.038 × 5
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

An electric vehicle charging bay tile with a green painted field, white bay lines and a hatched safety margin at the head. Dimensions 2.50 x 0.04 x 5.00 m (X x Y x Z). Pivot at the centre of the bay on the deck surface; metre units, +Y up, +Z forward, wheel axles along X. Laid on a deck slab; the paint stands 2 mm proud of the tile so nothing shares a plane. Static geometry: no rig or animation. Original generic design: no manufacturer, model, badge, grille signature or wheel design is referenced and every number plate is blank. Realistic road palette of silver, deep blue, signal red, fleet white and graphite paint over dark rubber and plastic trim, tinted glazing, bright alloy, structural steel, grey cabin cloth and poured concrete, with emissive white, red, amber, blue and green lamp surfaces. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32549/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ElectricChargingBayTileCarParkAndRoadVehicleFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32549/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32549/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32549/v1/model.glb" alt="Electric charging bay tile (Car Park and Road Vehicle Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32549/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32549/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-park-and-road-vehicle-fleet-ev-bay-tile-18ecbab9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.