# Electric hatchback on charge (Car Park and Road Vehicle Fleet)

The electric hatchback plugged in: the charging flap swung open, a green status lamp lit and the lead run out to a post. Premium realistic road vehicle for modern city, driving and parking scenes.

- **URL:** https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-electric-hatchback-cha-6f5b13c8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32532/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-park-and-road-vehicle-fleet-electric-hatchback-cha-6f5b13c8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 30,976 triangles, 61,405 vertices, 26 meshes, 9 materials, 0 textures
- **Size (m):** 2.518 × 1.583 × 4.322
- **Animations:** door-open, door-close, bonnet-open, bonnet-close, boot-open, boot-close, steer, wheel-roll
- **File size:** 1.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

The electric hatchback plugged in: the charging flap swung open, a green status lamp lit and the lead run out to a post. Dimensions 2.52 x 1.58 x 4.32 m (X x Y x Z). Origin centred on the footprint with the tyres resting at ground level; metre units, +Y up, +Z forward, wheel axles along X. Named pivots: steering at (0.38, 0.73, 0.12); door-front-right at (0.93, 0.57, 0.49); door-rear-right at (0.93, 0.57, -0.47); door-front-left at (-0.93, 0.57, 0.49); door-rear-left at (-0.93, 0.57, -0.47); bonnet at (0, 0.88, 0.54); boot at (0, 1.56, -1.65); wheel-front-right at (0.75, 0.32, 1.4); wheel-front-left at (-0.75, 0.32, 1.4); wheel-rear-right at (0.75, 0.32, -1.4); wheel-rear-left at (-0.75, 0.32, -1.4); flap at (-0.94, 0.62, -0.87). The charging flap is open in the geometry and the lead is a static hose, because a cable is not reachable with one rigid node transform. Rigid node-transform clips door-open, door-close, bonnet-open, bonnet-close, boot-open, boot-close, steer, wheel-roll drive named nodes on their own pivots. No skinning and no skeleton. Original generic design: no manufacturer, model, badge, grille signature or wheel design is referenced and every number plate is blank. Realistic road palette of silver, deep blue, signal red, fleet white and graphite paint over dark rubber and plastic trim, tinted glazing, bright alloy, structural steel, grey cabin cloth and poured concrete, with emissive white, red, amber, blue and green lamp surfaces. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32532/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ElectricHatchbackOnChargeCarParkAndRoadVehicleFleet(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32532/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32532/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32532/v1/model.glb" alt="Electric hatchback on charge (Car Park and Road Vehicle Fleet)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32532/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32532/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-park-and-road-vehicle-fleet-electric-hatchback-cha-6f5b13c8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.