# Edge parapet with barrier rail (Car Park and Road Vehicle Fleet)

A 6 m car park edge parapet: an upstand wall with a coping and a steel vehicle barrier rail on posts above it. Modular car park edge piece on the 6 m deck grid.

- **URL:** https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-edge-parapet-457188ba
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32547/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-park-and-road-vehicle-fleet-edge-parapet-457188ba
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Kit / Set, Exterior, Modular
- **Geometry:** 108 triangles, 252 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 6 × 1.095 × 0.32
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A 6 m car park edge parapet: an upstand wall with a coping and a steel vehicle barrier rail on posts above it. Dimensions 6.00 x 1.09 x 0.32 m (X x Y x Z). Pivot on the grid origin at the parapet base, centred on the deck edge line; metre units, +Y up, +Z forward, wheel axles along X. Connectors: end-east parapet at (3, 0, 0) facing +X; end-west parapet at (-3, 0, 0) facing -X. Runs end to end along a deck edge at 6 m centres. Static geometry: no rig or animation. Original generic design: no manufacturer, model, badge, grille signature or wheel design is referenced and every number plate is blank. Realistic road palette of silver, deep blue, signal red, fleet white and graphite paint over dark rubber and plastic trim, tinted glazing, bright alloy, structural steel, grey cabin cloth and poured concrete, with emissive white, red, amber, blue and green lamp surfaces. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32547/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EdgeParapetWithBarrierRailCarParkAndRoadVehicleFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32547/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32547/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32547/v1/model.glb" alt="Edge parapet with barrier rail (Car Park and Road Vehicle Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32547/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32547/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-park-and-road-vehicle-fleet-edge-parapet-457188ba · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.