# Multi-storey car park deck (Car Park and Road Vehicle Fleet)

A lit parking level of a multi storey car park: eighteen deck slabs on a 6 m grid with concrete columns down both sides of the drive lane, an edge parapet and barrier rail, lamp strips on the soffit and twenty four marked bays. Twenty one bays are taken by a spread of the...

- **URL:** https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-car-park-87480e33-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32562/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-park-and-road-vehicle-fleet-car-park-87480e33-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 387,612 triangles, 770,341 vertices, 387 meshes, 16 materials, 1 textures
- **Size (m):** 36.2 × 3.76 × 26.436
- **Animations:** none
- **File size:** 10.39 MB
- **Downloads:** 4
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A lit parking level of a multi storey car park: eighteen deck slabs on a 6 m grid with concrete columns down both sides of the drive lane, an edge parapet and barrier rail, lamp strips on the soffit and twenty four marked bays. Twenty one bays are taken by a spread of the fleet, from a city car, hatchbacks, saloons and an estate with its tailgate raised through a sports car, crossovers and a seven seat sport utility to a taxi, a patrol car, a pickup and a crew van, with two electric bays on charge and an accessible bay. A panel van is reversing into the last bay with its rear doors open, a hatchback is coming down the lane and a pickup is waiting for a space. The ramp to the level below leaves at one end past the entry barrier and ticket machine, the stair core, payment kiosk, level sign, scooter and motorbike sit at the other, and a box truck too tall for the deck stands on the apron outside.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32562/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MultiStoreyCarParkDeckCarParkAndRoadVehicleFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32562/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32562/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32562/v1/model.glb" alt="Multi-storey car park deck (Car Park and Road Vehicle Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32562/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32562/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-park-and-road-vehicle-fleet-car-park-87480e33-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.