# Wheel Alignment Bay (Car Factory Production Line)

Free 3D model of a wheel alignment bay with four camera heads on posts and a console, an end of line geometry check for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-wheel-alignment-bay-73dcbcd8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27839/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-wheel-alignment-bay-73dcbcd8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,160 triangles, 1,884 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 6 × 1.841 × 4.311
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a wheel alignment bay with four camera heads on posts and a console, an end of line geometry check for a car factory game asset kit. Dimensions 6.00 by 1.84 by 4.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 6.00 by 4.20 m alignment bay: two steel run up strips with yellow edges, four orange camera heads on blue posts at 1.84 m facing the wheels, and a console with a lit screen. Static geometry: the heads, the turn plates and the console do not move, and the camera lenses are emissive panels, not lights. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27839/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WheelAlignmentBayCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27839/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27839/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27839/v1/model.glb" alt="Wheel Alignment Bay (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27839/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27839/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-wheel-alignment-bay-73dcbcd8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.