# Torque Tool On Balancer (Car Factory Production Line)

Free 3D model of a hanging torque tool on a spring balancer with its controller, a final assembly station for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-torque-tool-on-balancer-d7c43b62
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27834/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-torque-tool-on-balancer-d7c43b62
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,012 triangles, 933 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.21 × 3 × 1.76
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a hanging torque tool on a spring balancer with its controller, a final assembly station for a car factory game asset kit. Dimensions 1.21 by 3.00 by 1.76 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.96 m jib post with a spring balancer on a 1.30 m arm holding an orange nut runner at working height, and a blue controller with a lit display at the foot. Static geometry: the balancer cable, the air line and the tool are fixed and nothing here is rigged. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27834/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TorqueToolOnBalancerCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27834/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27834/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27834/v1/model.glb" alt="Torque Tool On Balancer (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27834/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27834/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-torque-tool-on-balancer-d7c43b62 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.