# Tool Changer Rack (Car Factory Production Line)

Free 3D model of a robot tool changer rack holding four end effectors, a body shop station for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-tool-changer-rack-8b0bffbc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27811/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-tool-changer-rack-8b0bffbc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,224 triangles, 2,003 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.2 × 1.74 × 0.9
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a robot tool changer rack holding four end effectors, a body shop station for a car factory game asset kit. Dimensions 2.20 by 1.74 by 0.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.20 m blue steel rack with four robot end effectors parked in their cradles: two grippers, a spot weld gun and a suction frame, each on a yellow labelled shelf. Static geometry with no rig; the couplings, air lines and label plates are blank. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27811/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ToolChangerRackCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27811/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27811/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27811/v1/model.glb" alt="Tool Changer Rack (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27811/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27811/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-tool-changer-rack-8b0bffbc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.