# Supervisor Pointing (Car Factory Production Line)

Free 3D model of a factory supervisor in a hi vis vest and hard hat pointing across the line, a posed industrial character for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-supervisor-pointing-3446c23e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27864/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-supervisor-pointing-3446c23e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,620 triangles, 1,401 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.255 × 1.925 × 0.465
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 9
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a factory supervisor in a hi vis vest and hard hat pointing across the line, a posed industrial character for a car factory game asset kit. Dimensions 1.25 by 1.93 by 0.47 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.78 m supervisor with the right arm raised and out to the side, pointing across the shop. Static posed figure, no rig or skeleton: the limbs are fixed geometry in one pose and there is no skinning, no bones and no animation in the file. The face is blank and there is no branding on the clothing. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27864/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SupervisorPointingCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27864/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27864/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27864/v1/model.glb" alt="Supervisor Pointing (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27864/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27864/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-supervisor-pointing-3446c23e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.