# Stamping Press (Car Factory Production Line)

Free 3D model of a stamping press for a car factory press shop: a 5.2 m tall steel press with a bolster, a flywheel drive and a ram that travels, as a game asset.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-stamping-press-bbb13c43
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27797/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-stamping-press-bbb13c43
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set, Animated
- **Geometry:** 2,148 triangles, 1,971 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 3.85 × 5.6 × 2.957
- **Animations:** open, close
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a stamping press for a car factory press shop: a 5.2 m tall steel press with a bolster, a flywheel drive and a ram that travels, as a game asset. Dimensions 3.85 by 5.60 by 2.96 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: ram at (0.00, 1.23, 0.00) m. The ram rests down on the orange die in the bolster and lifts 0.42 m clear on the open clip, returning on close. The bolster, the uprights, the crown, the flywheel, the control desk and the yellow light curtain posts are all fixed; the die itself, the hydraulics and the scrap chute are modelled as solid geometry and do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27797/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StampingPressCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27797/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27797/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27797/v1/model.glb" alt="Stamping Press (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27797/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27797/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-stamping-press-bbb13c43 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.