# Stamped Roof Panel Rack (Car Factory Production Line)

Free 3D model of a rack of stamped car roof panels stacked flat, for a car factory press shop or body shop game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-stamped-roof-panel-rack-8435b601
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27800/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-stamped-roof-panel-rack-8435b601
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,268 triangles, 1,955 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.3 × 1.22 × 1.9
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a rack of stamped car roof panels stacked flat, for a car factory press shop or body shop game asset kit. Dimensions 2.30 by 1.22 by 1.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Four pressed roof skins lying flat on blue steel shelf rails, each with the shallow crown of a real roof pressing. Original generic panels with no aerial, sunroof cut or branding. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27800/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StampedRoofPanelRackCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27800/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27800/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27800/v1/model.glb" alt="Stamped Roof Panel Rack (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27800/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27800/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-stamped-roof-panel-rack-8435b601 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.