# Stamped Door Panel Rack (Car Factory Production Line)

Free 3D model of a rack of stamped car door panels standing on edge, for a car factory press shop or body shop game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-stamped-door-panel-rack-98762b71
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27802/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-stamped-door-panel-rack-98762b71
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,052 triangles, 1,777 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2.303 × 1.64 × 1.1
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a rack of stamped car door panels standing on edge, for a car factory press shop or body shop game asset kit. Dimensions 2.30 by 1.64 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Five pressed outer door skins standing on edge in a blue steel A frame rack with dark rubber feet under each panel. The panels are original generic pressings with no badge, handle cut or manufacturer detail. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27802/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StampedDoorPanelRackCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27802/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27802/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27802/v1/model.glb" alt="Stamped Door Panel Rack (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27802/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27802/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-stamped-door-panel-rack-98762b71 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.