# Spot Weld Gun On Balancer (Car Factory Production Line)

Free 3D model of a hand held spot welding gun hanging from a jib balancer, a manual body shop station for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-spot-weld-gun-on-balancer-20e53e7e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27809/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-spot-weld-gun-on-balancer-20e53e7e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,076 triangles, 1,069 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.72 × 3.12 × 2.33
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a hand held spot welding gun hanging from a jib balancer, a manual body shop station for a car factory game asset kit. Dimensions 0.72 by 3.12 by 2.33 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A floor mounted 3.0 m jib post with a spring balancer on a 1.70 m arm and a C frame spot weld gun hanging at working height with two copper electrode tips and a grip. Static geometry: the balancer cable, the water hoses and the power cable are fixed and nothing on this model is rigged. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27809/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SpotWeldGunOnBalancerCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27809/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27809/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27809/v1/model.glb" alt="Spot Weld Gun On Balancer (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27809/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27809/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-spot-weld-gun-on-balancer-20e53e7e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.