# Skillet Conveyor Platform (Car Factory Production Line)

Free 3D model of a skillet conveyor platform section, a 4 m modular moving walkway deck for a car factory trim line game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-skillet-conveyor-platform-3eef3d33
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27825/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-skillet-conveyor-platform-3eef3d33
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 1,512 triangles, 1,294 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.14 × 0.435 × 4
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a skillet conveyor platform section, a 4 m modular moving walkway deck for a car factory trim line game asset kit. Dimensions 3.14 by 0.43 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (skillet) at (0.00, 0.34, -2.00) facing (0, 0, -1); out (skillet) at (0.00, 0.34, 2.00) facing (0, 0, 1). A 3.00 by 4.00 m skillet deck at 0.34 m: the moving platform an operator walks on beside the car as it goes down the trim line. Yellow edge strips, anti slip treads and blue side skirts. Skillet ports at each end butt sections into a continuous run. Static geometry: the deck does not travel and the drive is not modelled. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27825/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SkilletConveyorPlatformCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27825/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27825/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27825/v1/model.glb" alt="Skillet Conveyor Platform (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27825/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27825/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-skillet-conveyor-platform-3eef3d33 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.