# Skid Conveyor Straight (Car Factory Production Line)

Free 3D model of a straight skid conveyor section with turning rollers, a 2 m modular floor conveyor for a car factory assembly line game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-skid-conveyor-straight-1a490c1b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27808/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-skid-conveyor-straight-1a490c1b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Interior, Modular, Animated
- **Geometry:** 1,604 triangles, 1,633 vertices, 9 meshes, 4 materials, 0 textures
- **Size (m):** 1.48 × 0.69 × 2
- **Animations:** spin
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a straight skid conveyor section with turning rollers, a 2 m modular floor conveyor for a car factory assembly line game asset kit. Dimensions 1.48 by 0.69 by 2.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: roller-1 at (0.00, 0.60, -0.76) m; roller-2 at (0.00, 0.60, -0.38) m; roller-3 at (0.00, 0.60, 0.00) m; roller-4 at (0.00, 0.60, 0.38) m; roller-5 at (0.00, 0.60, 0.76) m. Connectors: in (skid-line) at (0.00, 0.55, -1.00) facing (0, 0, -1); out (skid-line) at (0.00, 0.55, 1.00) facing (0, 0, 1). A 2.00 m long floor mounted skid conveyor with a 1.04 m roller face at 0.60 m, blue side frames and yellow edge guards. Five rollers turn on the spin clip. In and out ports on the deck centre line let sections butt end to end and meet the curve section. The chain drive, the motor and the guards are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27808/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SkidConveyorStraightCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27808/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27808/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27808/v1/model.glb" alt="Skid Conveyor Straight (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27808/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27808/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-skid-conveyor-straight-1a490c1b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.