# Skid Conveyor Curve (Car Factory Production Line)

Free 3D model of a quarter turn skid conveyor section, a modular 90 degree floor conveyor corner for a car factory assembly line game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-skid-conveyor-curve-3cf6e853
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27810/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-skid-conveyor-curve-3cf6e853
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 4,172 triangles, 3,656 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.78 × 0.61 × 1.78
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a quarter turn skid conveyor section, a modular 90 degree floor conveyor corner for a car factory assembly line game asset kit. Dimensions 1.78 by 0.61 by 1.78 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (skid-line) at (0.00, 0.55, -1.00) facing (0, 0, -1); out (skid-line) at (-1.00, 0.55, 0.00) facing (-1, 0, 0). A 90 degree corner on the same 1.04 m deck at 0.55 m as the straight sections, on a 1.00 m inner radius. The in port sits on the entry centre line facing back down the line and the out port 1.00 m to the left facing across it, so a straight section feeds either end. The transfer rollers are modelled as fixed slats; only the straight sections have turning rollers. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27810/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SkidConveyorCurveCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27810/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27810/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27810/v1/model.glb" alt="Skid Conveyor Curve (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27810/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27810/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-skid-conveyor-curve-3cf6e853 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.