# Six Axis Welding Robot (Car Factory Production Line)

Free 3D model of a six axis industrial welding robot on a plinth, with a spinning base and a swinging arm, for a car factory body shop game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-six-axis-welding-robot-2e651b95
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27803/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-six-axis-welding-robot-2e651b95
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set, Animated
- **Geometry:** 1,512 triangles, 1,297 vertices, 4 meshes, 3 materials, 0 textures
- **Size (m):** 1.1 × 2.42 × 3.29
- **Animations:** base-spin, arm-swing
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a six axis industrial welding robot on a plinth, with a spinning base and a swinging arm, for a car factory body shop game asset kit. Dimensions 1.10 by 2.42 by 3.29 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: base-spin at (0.00, 0.42, 0.00) m; arm-swing at (0.00, 1.12, 0.00) m. A safety orange six axis robot on a dark plinth, 2.5 m tall with a 2.4 m reach and a spot weld gun on the wrist. The base spins about its column on the base-spin clip and the whole arm swings on it on arm-swing, because the arm hangs off the base node. The dress pack, the cables, the water hoses and the plinth are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: base-spin and arm-swing. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27803/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SixAxisWeldingRobotCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27803/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27803/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27803/v1/model.glb" alt="Six Axis Welding Robot (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27803/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27803/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-six-axis-welding-robot-2e651b95 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.