# Seat Rack (Car Factory Production Line)

Free 3D model of a line side rack of six car seats on two shelves, assembly line stock for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-seat-rack-7ae9305c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27830/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-seat-rack-7ae9305c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,916 triangles, 2,502 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.2 × 2.07 × 1.1
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a line side rack of six car seats on two shelves, assembly line stock for a car factory game asset kit. Dimensions 2.20 by 2.07 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.20 m blue two shelf rack holding six front seats with their head restraints, ready to be lifted into a body. The seats are original generic designs with plain dark trim and no badging. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27830/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SeatRackCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27830/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27830/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27830/v1/model.glb" alt="Seat Rack (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27830/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27830/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-seat-rack-7ae9305c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.