# Sealer Station (Car Factory Production Line)

Free 3D model of a seam sealer station with pump drums and hanging applicators, a paint shop workstation for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-sealer-station-e593ccec
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27816/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-sealer-station-e593ccec
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,692 triangles, 1,844 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.18 × 3.57 × 1.06
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a seam sealer station with pump drums and hanging applicators, a paint shop workstation for a car factory game asset kit. Dimensions 3.18 by 3.57 by 1.06 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.66 m bench with three sealer drums and ram pumps, two applicator guns hanging from an overhead rail on their hoses, and a blue control cabinet. Static geometry: the hoses, the pumps and the guns are fixed and nothing here is rigged. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27816/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SealerStationCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27816/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27816/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27816/v1/model.glb" alt="Sealer Station (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27816/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27816/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-sealer-station-e593ccec · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.